Brandon

Brandon

 

Wilcox

Wilcox

Engineering Manager

About

As the Engineering Manager @ Supersocial, I'm at the helm of all Engineering endeavours and operations.

I'm committed to excellence and innovation, setting high-quality standards, guidelines, and best practices for engineering across the organization. I innovate and accelerate development via the creation of packages, empowering our teams to deliver seamless and enjoyable experiences.

I'm data driven; I use data to drive decisions and ensure that we're always moving in the right direction. I'm a strong advocate for the team, ensuring that they have the tools and resources they need to succeed.

Professional Experience

Supersocial
Remote
Engineering ManagerJanuary 2024 - Present
Leading company engineering department
Restructured department into 4 teams developing 5 projects, optimizing for team size and project scope
Optimized cloud infrastructure architecture and reduced monthly spend by 90%
Principal Software EngineerMarch 2023 - January 2024
Architected, developed and maintained the company's innovative framework with 65 packages, reducing project initiation time by 70%
Established a TimescaleDB-based analytics pipeline, processing millions of requests daily
Engineered mission-critical infrastructure for a Universal Music Group collaboration
Senior Software EngineerAugust 2022 - March 2023
Led a team of 3 engineers in creating an ambitious, systems-heavy Roblox experience
Owned and executed creation of "first-ever" features on Roblox for Supersocial's NARS brand partnership, including a makeup editor and social features
Software EngineerJuly 2021 - August 2022
Spearheaded the design and execution of SuperStack, a proprietary library of gameplay and systems features to accelerate development and implementation of popular game features on Roblox
Integral in creating game pitches for various clients including Roblox Game Fund program, two of which were approved and resulted in significant funding
Gameplay EngineerMay 2021 - July 2021
Designed and executed the creation of "MetaHQ", a virtual headquarters for remote company Supersocial to celebrate their one-year anniversary
Architected and implemented a live event system for the anniversary celebration, which employees described as "the best celebration ever" and "something that truly moved me"

Skills

Lua

Luau

JavaScript

TypeScript

Google Cloud

BigQuery

Redis

PostgreSQL

Docker

Node.js

Bash

Git

Grafana

Retool

Independant Roblox Development

Bulk Games
Interim Senior EngineerMarch 2021 - May 2021
Architected and integrated a complex, modular gun-mechanic framework, with plans for adoption by the team
ided the development and deployment of system-critical updates
Blox Workshop
Systems ProgrammerDecember 2020 - April 2021
Architected and implemented new gameplay frameworks for Blox Workshop to improve retention, revenue and traffic
Introduced OOP practices to the team, improving scalability and reusability of the codebase
Mentored and trained other developers on the new frameworks and OOP principles
Nova Corporation
Senior Gameplay ProgrammerOctober 2020 - April 2021
Scaled pre-existing gameplay frameworks to be more secure, scalable and portable
Led a small team to deploy system-critical updates and bug patches
Worked extensively with front-end design and systems engineering
Palm Studio
Gameplay ProgrammerJune 2020 - February 2021
Developed MicroCity, a "Cities Skylines" like game on Roblox
Engineered systems to simulate dynamic population changes based on in-game factors such as electricity availability, water supply etc
Designed and implemented low-level vehicle AI to add lifelike attributes to the game
Bloopville
Systems ProgrammerSeptember 2020 - December 2020
Architected and spearheaded the creation of a scalable pet framework, allowing players to adopt and travel with pets
The framework included a replication mechanism for pet position and animations
Paired the framework with an advanced data transportation system for secure and scalable management of pet-related user data
Gone Gaming Studio
Gameplay ProgrammerDecember 2016 - December 2018
Programmed "Yard Work Simulator", a successful experience that amassed nearly 8 million visits and grossed nearly $100,000 in revenue
Programmed "Selfie Simulator", a successful experience that amassed 2 million visits and grossed nearly $20,000 in revenue